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The 7 That Shape the Story: Meet the Main Characters of GOLEM!

  • Writer: Akira Tenmon
    Akira Tenmon
  • Apr 12
  • 4 min read

Updated: Apr 13



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Name: Sol


Character Description:

Sol doesn’t look like much at first glance—goofy smile, clumsy energy, and a tendency to do things that get him smacked by his friends. But behind the messy hair and chaotic charm is a fighter with extraordinary instincts and a power that defies understanding.


He believes that every hero deserves a badass entrance—and lives by it. Whether he’s kicking in a door mid-monologue, or falling from the sky with a dumb grin, Sol’s dramatic timing is… uniquely his own.


What Sol lacks in polish, he makes up for with passion. He doesn’t just want to be strong—he wants to be remembered. And more than anything, he wants to stand at the top of Polaris 1, the greatest achievement a hero can reach.


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NAME: Heart Vermillion


Character Description:

In a crew full of chaos-lovers, jokers, and reckless daredevils, Heart is the calm in the storm. Sol’s childhood friend and the most level-headed member of the team, she’s the one who keeps things from completely going off the rails. She doesn’t just think ahead—she thinks, period.


A master of swordsmanship trained under a legendary warrior, she’s exact, disciplined, and efficient. While the others improvise and goof around mid-battle, she’s cleaning up the mess and making sure no one actually dies.


Most of all, she keeps Sol in check. She scolds him, rolls her eyes when he pulls something dumb, and shuts him down when needed—but her loyalty to him runs deep. She’s been by his side since childhood, and no matter how wild the journey gets, she’ll always have his back.


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Name: Lana Sayuran


Character Description:

Born into luxury, destined for a throne—and absolutely not interested. Princess Lana gave up the royal life the day she tied bedsheets into a rope, dove out of her tower window, and crash-landed into chaos. With a sharp tongue, sharper instincts, and a taste for danger, she’s traded politics and etiquette for explosions and mischief.


She might not look like much in a fistfight, but Lana’s biggest weapon is her unpredictability. She’s clever, fearless, and constantly stirring up trouble—with a smile. And when she’s near greenery, she has a strange way of making it move just enough to matter.


Whether she’s talking her way past guards, swiping keys mid-conversation, or convincing others her idea was theirs all along, Lana always finds a way. By the time you realize you’ve been played, she’s already gone.


Lana proves that royalty doesn’t mean boring.


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Name: Temi Wasabi


Character Description:

Temi Wasabi is what happens when brilliance goes unchecked. A certified prodigy with a head full of schematics and zero regard for “safe” science, she’s the crew’s walking science experiment—part inventor, part chaos engine. Known for her steampunk goggles, snarky one-liners, and unmatched intelligence, Temi doesn’t just think outside the box—she blows the box up and asks why it existed in the first place.


At the heart of her madness is "THE GUN"—an infamous invention with no manual, no safety switch, and no logical explanation. Pull the trigger, and anything might happen. A stampede of flamingos? A black hole that sneezes glitter? A sentient loaf of bread that teaches karate? Yes. All of that. Or nothing at all. Not even Temi knows what’s coming… and that’s exactly why she loves it.


She’s usually trailed by a robot built by her father—a skittish mechanical guardian who plays reluctant babysitter. He’s calm and rational most of the time… until the sparks start flying, at which point he’s the first to scream and the last to stop shaking.


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Name: Zain Tsukiyo


Character Description:

This guy walks like every hallway is a runway and stands like there’s a camera pointed at him 24/7. Zain doesn’t try to be cool—he is cool. The kind of cool that makes other cool people feel nervous. Nobody knows how he manages to look intimidating while sipping tea, but here we are.


He clashes with Sol constantly. One’s a loud, chaotic whirlwind; the other’s a silent, sarcastic sniper with zero patience for nonsense. But when things go sideways—and they always do—he’s the first one in position, the last one standing, and the only one with a plan that actually works.


He acts like he’s too tired for everyone’s nonsense, but deep down, he’s the rock of the crew. If someone’s in trouble, he’s already there… probably making a dry comment while saving their life.


His weapon of choice? Toothpicks. Yes, actual toothpicks. And no, you do not want to be on the receiving end.



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Name: Seven


Character Description:

Quick-witted, quicker on his feet, and never where you last saw him, Seven is the kind of trouble that smiles first and disappears second. With the ability to teleport two meters ahead at a time—and a flair for theatrics—he turns every getaway into a performance. He’s also really good at stealing—like, scary good. The only downside? His power makes him nauseous if he uses it too much… but that never seems to stop him.


He’s the youngest in the crew, the most mischievous, and probably the loudest. But he’s found something he didn’t even know he was looking for: people who actually wanted him around.


Just don’t turn your back on your bag. He still steals out of habit—and sometimes throws up right after.


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Name: Goma


Character Description:

You know what screams “battle-ready mechanical guardian”?

A tiny, pink, bowtie-wearing cyborg… monkey? Bear? Nobody’s quite sure. But whatever he is, he was built to protect—and he’s doing his best, okay?


Calm, logical, and highly advanced, he’s got all the processing power in the world… and none of the nerves for chaos. Which is unfortunate, because he’s stuck with Temi Wasabi. He was designed by Temi’s late father to watch over her—and he’s been regretting it ever since.


Wild inventions? Please no.

Random dimension-tearing events caused by "THE GUN"? He’s already hiding behind a tree. He flinches before Temi even finishes saying “I have an idea.”


He’s the designated “adult” of the group, even if his version of guidance is “Please don’t touch that,” followed by a scream.


Don’t be fooled by the plushy appearance. Underneath the squishy façade is… well, more squish—but also loyalty, smarts, and some seriously underappreciated trauma.

 
 
 

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